In August, I finished work on The Sims 3 Pets for Nintendo 3DS and I believe it will be my last job for EA. For five of the past seven years I worked in a proprietary scripting language used to make the first and second generation of Sims games. As far as I know, no more games are planned using that technology, of which I was one of the few specialists. Unless something changes and they need more engineering support from me, I believe I am done with EA.
Now I am returning to the project I was working on before my last stint at EA, which they made me sign a non-compete agreement saying I would suspend work on. I am currently in fundraising mode after developing a preliminary design and iPhone prototype for a mixed reality game called Bummer. Players will control a homeless person in San Francisco, attempting to avoid traffic and obstacles while collecting cans and resources. Proceeds from the game would help provide goods and services to actual homeless people, whose status and success will feed back into the game world.
If you want to read more or help fund the project, visit the Bummer page.