Video Games

I grew up playing video games, and have fond memories of the various consoles and games I grew up with. From my first Game Boy to the first gaming computer I built myself, each milestone in my video game history has informed me as a player, designer, and developer. After cutting my teeth by modding games like Doom and building simple JavaScript games and interactive websites, I was hired by Maxis to write gameplay behavior for The Sims 2 and subsequent games. Below you can read about the games I have released and see some examples of what I worked on.

Shipped Titles

VictorbSimsPortfolio

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The Sims 2

2004, Electronic Arts, Windows/PC
Stuff I worked on: Candy Factory, Playing Tag, Autonomous Urinal Selection Behavior

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The Sims 2: University

2005, Electronic Arts, Windows/PC Expansion Pack

Stuff I worked on: Fashion Photographer Camera, Hydroponic Garden, Bubble Hookah

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The Sims 2 Console

2005, Electronic Arts, PS2/GameCube/XBox

Stuff I worked on: Anti-Gravity Hot Tub, Wave Machine, Fire-related Systems, Food Sources

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The Sims 2: Open For Business

2006, Electronic Arts, Windows/PC Expansion Pack

Stuff I worked on: Store Managerial AI and Job Assignments, Store Displays, Crafting Benches

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The Sims 2: Pets

2006, Electronic Arts, PS2/PSP

Stuff I worked on: Pet Plaza and Stores

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The Sims 2: Castaway

2007, Electronic Arts, PS2/Wii

Stuff I worked on: Game and Lot Design, Lot Transition Portals, Crafting System

the-sims-3-jogo-base-pc-game-refresh-original-frete-gratis-14679-MLB3512897259_122012-F

The Sims 3

2009, Electronic Arts, Windows/PC

Stuff I worked on: Movie Theater

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The Sims 3: Pets

2011, Electronic Arts, Nintendo 3DS

Stuff I worked on: Pet Socials, Greetings, and Chat

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