I have made video games, mobile apps, and custom software for large companies and small, on a variety of platforms. View All…
24-page storybook with original art based on a real handicapped dog Responsibilities: App Development: UI design and programming, character animation, ...
2009, Electronic Arts, Windows/PC (view on MobyGames) Responsibilities: Gameplay Programming: Movie Theater The Sims 3 reinvented the way Sims games ...
2005, Electronic Arts, Windows/PC Expansion Pack (view on MobyGames) Responsibilities:Gameplay Programming: Fashion Photographer Camera, Hydroponic Garden, Bubble Hookah The first ...
2005, Electronic Arts, PS2/GameCube/XBox (view on MobyGames) Responsibilities: Game and Interaction Design, Gameplay Programming: Anti-Gravity Hot Tub, Wave Machine, Fire-related ...
Electronic Arts, Nintendo 3DS (view on MobyGames) Responsibilities: Training/Mentoring, Gameplay Programming: Pet Socials The last of 9 Sims games I ...
2006, Electronic Arts, PSP (view on MobyGames) Responsibilities: Training/Mentoring, Porting Code, Gameplay Programming: Pet Interactions The Sims 2 for PSP ...
Touch-screen photo-booth sticker app with photo printing Responsibilities: Application state machine, Unity scene setup, Custom NGUI components, State Machine control ...
2004, Electronic Arts, Windows/PC (view on MobyGames) Responsibilities: Game Design, Prototyping, Gameplay Programming: Candy Factory, Playing Tag, Autonomous Urinal Selection ...
2006, Electronic Arts, PS2/Wii/GameCube, (view on MobyGames) Responsibilities: Gameplay Programming: Pet Plaza Buildings and Store Interactions The Sims 2 Pets ...
2006, Electronic Arts, PC (view on MobyGames) Responsibilities: Gameplay Programming: Store Manager AI, Employee Assignments, Crafting Stations After working on ...
2007, Electronic Arts, PS2/Wii (view on MobyGames) Responsibilities: Game and Lot Design, Prototyping, Lot Transition Portals, Gameplay Programming: Harvesting, Crafting, ...
