2009, Electronic Arts, Windows/PC (view on MobyGames)
Responsibilities: Gameplay Programming: Movie Theater
The Sims 3 reinvented the way Sims games were built, leaving behind the proprietary scripting language used on the Sims 1 and 2, and adopting C# as the behavior language for object interactions. I joined the team late in the project after completing a series of Sims 2 console games, and assisted in the completion of the downtown area in the game.