Designed and programmed object and character behavior for The Sims 2 (PC), The Sims 2 University (PC), The Sims 2 (PS2/NGC/XBox), The Sims 2 Open For Business (PC), The Sims 2 Pets (PC/PS2), The Sims Castaway (Wii/PS2), and The Sims 3 (PC).
Trained new gameplay engineers and USC students on EA’s custom scripting language and tools used on The Sims games.