2004, Electronic Arts, Windows/PC (view on MobyGames)
Responsibilities: Game Design, Prototyping, Gameplay Programming: Candy Factory, Playing Tag, Autonomous Urinal Selection Behavior
The Sims 2 was the first commercial video game I helped program. I was hired by Maxis, owned by Electronic Arts, to learn the proprietary language used to script behavior in the game. As part of the extended development to improve the game design of The Sims 2, I was placed on a “SWAT team” to design behavior for Sloppy sims, as well as contributing to the design and testing of death scenarios.