The Sims 3

2009, Electronic Arts, Windows/PC (view on MobyGames)

Responsibilities: Gameplay Programming: Movie Theater

the-sims-3-jogo-base-pc-game-refresh-original-frete-gratis-14679-MLB3512897259_122012-F The Sims 3 reinvented the way Sims games were built, leaving behind the proprietary scripting language used on the Sims 1 and 2, and adopting C# as the behavior language for object interactions. I joined the team late in the project after completing a series of Sims 2 console games, and assisted in the completion of the downtown area in the game.