The Sims 2: Castaway

2007, Electronic Arts, PS2/Wii (view on MobyGames)

Responsibilities: Game and Lot Design, Prototyping, Lot Transition Portals, Gameplay Programming: Harvesting, Crafting, and Music Systems

As a radical departure from the traditional “get a house, get a job, buy stuff” gameplay of The Sims, Castaway pitched the player onto a tropical island where they had to harvest materials to build their own shelter and find their own food. I helped design and prototype the crafting system which allowed players to unlock recipes as they explored the island, finding ingredients, and exploring ancient ruins.