2005, Electronic Arts, PS2/GameCube/XBox (view on MobyGames)
Responsibilities: Game and Interaction Design, Gameplay Programming: Anti-Gravity Hot Tub, Wave Machine, Fire-related Systems, Food Sources
As an experienced engineer with The Sims 2 programming language, I was transferred to the console team to help bring the gameplay of The Sims 2 from the PC to XBox, PS2, and GameCube. On the PC, a mouse would be used to send the sim to places and interact with objects, but we wanted to avoid having a cursor. I helped prototype a system which gave users direct joystick control of sims for navigation, with proximity and direction determining which objects the user could interact with.