2006, Electronic Arts, PS2/Wii/GameCube, (view on MobyGames)
Responsibilities: Gameplay Programming: Pet Plaza Buildings and Store Interactions
The Sims 2 Pets was a simultaneous release which shared assets between a PC expansion and a Console game. I worked on the console game, which was a sequel to The Sims 2 Console but with added pets content. As someone familiar with developing both the console and PC versions of The Sims, I was able to assist modelers and animators from the PC team who were unfamiliar with content requirements for the console games.